HYPERMESH 11 TUTORIAL PDF

HyperWorks Brochure Learn More. To perform this task: This tool can be used for calculating the thickness of a mid-mesh from the solid geometry. Geometry 2 — Simplifying Geometry This section looks at changing the shape of a part in order to simplify the geometry. The Design Revolution Offered by Combining Additive Manufacturing with Simulation Driven Design Topology optimization is a computer based calculation procedure which can design mechanically stressed component structures in such a way that the highest possible rigidity can be achieved with minimal material usage.

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All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated to another language without the written permission of Altair Engineering, Inc. To obtain this permission, write to the attention Altair Engineering legal department at: E. HyperWorks Altair Engineering Inc.

In addition to HyperWorks? All are protected under U. All other marks are the property of their respective owners. Upon opening, HyperMesh prompts you to select a user profile. Click OK.

Altair Engineering HyperMesh Click Open. Step 3: Create coordinate systems 3 HyperMesh Click origin to activate the coordinate system origin selection. Click on the center node of the femur area and the active selection automatically moves to the x-axis selection. Click on a node along the length of the leg and the active selection automatically moves to the xy-plane selection.

Click on the node along the foot. Click create. Click return to exit the Systems panel. Step 4: Create the femur body 1. Click the Multibody Collectors icon. Click once on N1 to make it the active selector. Select the highest, yellow temp node at the center of the femur to use this location as the center of gravity. Set MASS to 6. Remain in the Multibody: Create panel. Step 5: Create the tibia body While in the Multibody: Create panel from the previous exercise, complete the following steps: 1.

Double-click N1 to enter the Node Vector Edit sub-panel. Click return. Click the yellow system selection box under use this system: to make it active. Select the orange coordinate system at the center of the tibia. Set MASS to 5.

Remain in the Multibody: Create panel for the next exercise. Step 6: Create the ball body While in the Multibody: Create panel from the previous exercise, complete the following steps: 1.

Select the yellow temp node at the center of the ball. Click the system box again. Set MASS to 0. Step 7: Create the ground body While in the Multibody: Create panel from the previous exercise, complete the following steps: 1. Double-click N1 to enter the Node Vector Edit subpanel. Click create to create the body. Click return to leave the Multibody: Create panel. Click the Analysis page and within the safety subpanel, click on planes.

Click color and select a color for the plane. Use the tab key to quickly move through the fields. Click create to create the plane. Click return to leave the panel. While still in the safety module, click on ellipsoids. Click color and select a color for the femur. Click the triangle next to center: and select entities from the pop-up list.

With the node selector active, select the node at the center of the femur. Set orientation: to body system.

Note: If an ellipsoid is created while referencing the wrong body, it can be easily updated in the Organize panel. Activate the ellipsoid radio button next to create:. Click create to create the ellipsoid. Remain in the Ellipsoids panel for the next exercise. Step Create the tibia ellipsoid While still in the Ellipsoids panel from the previous exercise, complete the following steps: 1.

Click color and select a color for the tibia. With the node selector active, select the node at the center of the tibia.

Keep orientation: set to body system. Step Create the foot ellipsoid While still in the Ellipsoids panel from previous exercise, complete the following steps: 1. Click color and select a color for the foot. With the node selector active, select the node at the center of the foot. Change orientation: to system and click the system button to make it active.

Select the global triad at the lower left corner of the model window. Step Create the ball ellipsoid While still in the Ellipsoids panel from the previous exercise, complete the following steps: 1. Click color and select a color for the ball. Click the triangle switch next to center: and select entities from the pop-up list. Select the node at the center of the ball. Change orientation: to body system. Click return to leave the Ellipsoids panel.

Steps Creating Joints Step Create the knee joint Joints connecting bodies in a multi-bodied system are created in the create joints panel. While still in the safety subpanel, click on create joints. Click the syst entity selection box under parent: and select the joint parent coordinate system by clicking on the coordinate system origin at the knee and selecting the purple parent coordinate system from the coincident selection circle.

Click the syst entity selection box under child: to make it active. Select the joint child coordinate system by clicking on the coordinate system origin at the knee and selecting the cyan child coordinate system from the coincident selection circle. Click the multibody entity selection box under parent: to make it active. Click on the femur ellipsoid in the model window to select its body as the parent body.

Click the multibody entity selection box under child: to make it active. Click on the tibia ellipsoid in the model window to select its body as the child body. Click create to create the joint. Remain in the Multibody Joints panel for the next exercise. Step Create the hip joint While still in the Multibody Joints panel from the previous exercise, complete the following steps: 1.

Click the syst entity selection box under parent: to make it active. Select the joint parent coordinate system by clicking on the coordinate system origin at the hip and selecting the purple parent coordinate system from the coincident selection circle. Select the joint child coordinate system by clicking on the coordinate system origin at the hip and selecting the cyan child coordinate system from the coincident selection circle. Click the toggle next to the multibody selection box under parent: to set the joint parent body to reference space.

Click on the femur ellipsoid in the model window to select its body as the child body. Step Create the ball joint While still in the Multibody Joints panel from the previous exercise, complete the following steps: 1.

Keep the parent body set to reference space. Click on the ball ellipsoid in the model window to select its body as the child body. HyperMesh assemblies are collections of collectors. Launching the Model Browser before starting this section of exercises provides a visual reference for the model hierarchy. While still in the safety subpanel, click on assemblies. Click the multibodies entity selection box to make it active. Click on the femur and tibia ellipsoids in the graphics window to include their bodies in the system.

Or, click the multibodies button again and select the femur and tibia bodies from the list and click select. Click create to create the assembly. Remain in the Assemblies panel for the next exercise. With the multibodies selection box active, select the ball ellipsoid to include its body in the system. Or, click the multibodies button again and select ball from the list and click select.

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HYPERMESH 11 TUTORIAL PDF

Nikoshura You must use this selector to pick the destination surfaces; the extended surfaces will then extend up to the specified distance to meet those surfaces. Geometry Exercise 2d — Midsurfacing with Advanced extraction options This exercise includes CAD geometry data for a box with thin ribs inside of it. However, they are not too small compared to the global element size, so you can leave them as they are. Ninety degrees minus the minimum angle found is reported.

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All rights reserved. No part of this publication may be reproduced, transmitted, transcribed, stored in a retrieval system, or translated to another language without the written permission of Altair Engineering, Inc. To obtain this permission, write to the attention Altair Engineering legal department at: E. HyperWorks Altair Engineering Inc. In addition to HyperWorks? All are protected under U.

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